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Official Rules of Disc Golf

Appendix G: Team Play

Last updated: Wednesday, December 31, 2025 - 18:14

G.01 General

  1. In team play, a team of players competes together against other teams.
  2. The most common team size is four players, but teams may have two or more players depending on format and the event’s rules.
  3. The Official Rules of Disc Golf are to be used except where superseded by these rules.
  4. Doubles rules apply (see Appendix B) except where superseded by these rules.
  5. PDGA-sanctioned team play events are X-designated as an Alternative Competitive Format (see 5.10.A.1).

G.02 Division Guidelines

  1. Team play uses PDGA divisions (see the Divisions, Ratings, and Points Factors table) for the team as a whole.
  2. Tournament Directors may impose eligibility requirements on teams that exceed the eligibility criteria for the team’s division in the following ways:
    1. Requiring one or more players who are eligible for gender-based divisions (e.g., you must have at least two players who are eligible to play in FA1).
    2. Requiring one or more players who are eligible for certain age-based divisions (e.g., you must have at least one player who is age 40+ and at least one who is age 50+).
    3. Requiring one or more players who have a given membership classification (e.g., you must have at least one Amateur-class player).
    4. Requiring players from certain ratings bands (e.g., you must have at least one player rated <900).

G.03 Formats

  1. Team Singles
    1. All members of the team play medal play rules (see A.01.B).
    2. If a team has fewer players than the standard event team size, the missing players receive the worst singles score of any single player in the same division plus 2 throws. For example, a three-person team competes in an event where the team size is four players. Player A scores a 43, B a 45, and C a 50. The worst score of any player in the division is a 57, so the fourth score for the team is 57+2=59.
    3. The Tournament Director can either add or average (using the half round up method) all scores for the round total.
      1. Example 1: Player A scores a 43, B a 45, C a 50, and D a 54. The event uses the addition method, so the team’s score is 192.
      2. Example 2: Player A scores a 45, B a 46, C a 50, and D a 54. The average is 48.75. Using half round up, the team’s score is 49.
      3. Example 3: Player A scores a 44, B a 45, C a 50, and D a 54. The average is 48.25. Using half round up, the team’s score is 48.
  2. Team Doubles
    1. Each team breaks itself into two equal groups. Teams with an odd number of players will not have perfectly equal groups (e.g., a five-person team will have one group of three and one group of two).
    2. Each group plays Best Throw (see B.05.A).
    3. If a team has three players, they will split into a group of two and a single player. When it is the single player’s turn to throw, they only throw once, as if playing singles.
    4. If the event’s team size is four or more but a team only has two players, the two players play Best Throw together, The missing group receives the worst doubles score of any team in the same division plus 2 throws. For example, a two-person team competes in an event where the team size is four players. They score a 39. The worst score of any group in the division is a 57, so the second score for the team is 57+2=59.
    5. The Director can either add or average (using the half round up method) all scores for the round total. See G.03.B.3 for examples of these methods.
  3. Alternate Team Doubles
    1. Alternate Team Doubles is a combination of Best Throw (see B.05.A) and Modified Alternate Throw (see B.05.F).
    2. Each team breaks itself into two equal groups. Teams with an odd number of players will not have perfectly equal groups (e.g., a five-person team will have one group of three and one group of two).
    3. Each group acts as a single player under Modified Alternate Throw rules, meaning the two groups alternate throws on a given hole and the Tournament Director may designate which team member makes the first throw on each hole.
    4. Within each group, Best Throw rules apply. For example, a four-person team breaks into two groups: Players A and B and Players C and D. Players A and B tee off on hole 1 by playing Best Throw as if they were a doubles team. Players C and D choose the best lie from A and B’s throws, and they play Best Throw from that chosen lie. This continues until any player on the team holes out.
    5. If a team has three players, they will split into a group of two and a single player. When it is the single player’s turn to throw, they only throw once, as if playing singles.
    6. If a team has two players, they play Modified Alternate Throw doubles (see B.05.F).