2018 Pro Worlds Field Events
- Monday, September 3
- 11:00 a.m.- 4:00 p.m.
- Jeffersonville, VT
- Cambridge Elementary School (Long Drive, EDGE SkillShot)
- 186 School Rd, Jeffersonville, VT 05464
- Long Drive, EDGE SkillShot
- Cambridge Community Center (Putting, Mini Golf)
- 22 Old Main St, Jeffersonville, VT 05464
- Putting, Mini Golf
Notes: Cambridge Elementary School and Cambridge Community Center are connected via a walking path. Overflow parking at Cambridge Community Center. All events must be COMPLETED by 4:00 p.m., which means the last groups will be sent out on the Mini, Putting and EDGE courses no later than 3:15 p.m.
Long Drive Competition
*The 2018 Pro Worlds Long Drive Competition is not a true distance competition, as it is not a WFDF-sanctioned event.
At the teeing area, there will be 3 stations for throwers. There will also be a designated throwing area, or grid, that discs must land in. The landing area will be 50 – 75 yards wide. Discs that land outside of the designated landing area will not count and will not be measured. Players will get five throws each, and will use their own discs. If a player foot faults (releases the disc with a supporting point in front of the throwing line or outside of his or her station), that throw will be forfeited. If a throw is interfered with during flight (the disc hits a person, animal, or an administrator-specified obstacle before the disc contacts the ground), that throw will not count and the player shall immediately get a rethrow.
Each spotter shall be in charge of spotting for one player at a time. As each throw is taken, the spotter should track the disc and spot exactly where it first contacts the ground and place a flag there. Only the longest throw is measured so, if a subsequent throw is shorter than the previously marked throw, there is no need to mark it. There is also a designated landing area. Only discs that make first impact within the designated throwing area will count. After each player has thrown their five throws, the spotter shall stand at their player’s longest throw. The administrator shall laser each player’s longest throw while standing at the station that the player threw from. The administrator will then note each distance and move on to the next round of players.
Mini Disc Golf
Mini disc golf is played just like regular disc golf but with mini discs (marker discs) and mini baskets. No minis over 4 ¼ inches in diameter are allowed. Also, no minis made from wood or metal are allowed.
There will be 9 stations each with a basket in which three putts of varying length and difficulty will be presented. The spots at each station will have putts worth 1, 2 and 3 points. Putting spots will be in the majority of straight-on putts, but will also include many obstacles, elevation change and low ceiling putts that provide a good variety of putts.
Players should be in groups of no less than three and get a scorecard and pencil. Normal PDGA rules apply. Players will get one putt at each spot (1 point spot, 2 point spot, and 3 point spot) for a total of three putts at each station/basket. Each player should putt from a spot and then retrieve their putter after each attempt. The total number of points will be written for that hole/station before the next station is started. A missed putt is worth zero. Total the points after all stations have been completed (27 total putts in 9 stations) and submit scorecard.
Players participating in the putting competition at Pro Worlds will now face an added element of difficulty. If the initial putt is missed, players will now be required to throw a secondary putt from the lie of the initial putt. If the secondary putt is made, no points are added or deducted to the score. If the secondary putt is missed, the player will be deducted one point from the total score. This applies to each spot at each station, changing the range of scores from a perfect 54 points to -27 points if no putts are made throughout the 9-hole competition.
SkillShot™ Challenge presented by EDGE
The throws required in the SkillShot™ Challenge come from a standard repertoire that most disc golfers use. To make sure that the Challenge is conducted in a fair manner, the following definitions will be used.
- BACKHAND: Bringing the disc across the chest, and releasing it with the back of the hand aimed toward the target.
- SIDEARM/FOREHAND: Holding the disc level and out away from the body, fling it, like snapping a towel, with palm aimed toward the target.
- ROLLER: Throwing the disc on an angle, with a backhand or forehand release, so that it lands on its edge and rolls toward the target. The disc must roll at least half the distance to the target to count.
- UPSIDE-DOWN: Thrown in such a manner that the disc is upside down at some time during the flight.
- KNEELING/SEATED: One or both knees must be on the ground or player must be seated when the disc is thrown. Use any type of throw that feels comfortable.
- FREESTYLE: Any type of stance and throwing style is allowed including rollers and upside-down.
- OBSTRUCTED: A tree, bush or artificial structure is located about half the distance to the target on the line of play. Using the technique of your choice, throw your disc around or over the obstruction.
SkillShot™ was developed as an assessment tool for the EDGE curriculum. For more information about EDGE, visit www.edgediscgolf.org or call 1-866-391-3343.