JerryChesterson
Dec 02 2008, 02:25 PM
Anyone interested in playing Wolf the day after Christmas? For those that don't know what Wolf is see below.

<u>HOW TO PLAY WOLF</u>
Skin Amount Per Player: $0.25
Wolf is a variation of doubles and skins, (and kind of like Australian doubles) combined together.

Playing Order &amp; Number of Holes Played
To start determine a tee-off order for all 7 of you. Do this by conducting a CTP. The order established for teeing off WILL NOT CHANGE. Instead of changing the tee order, honors is rotated. Player1 tees off first on the first hole, then Player2, Player3, Player4, Player5, Player6, and finally Player7 tee off in that order. On the second hole, Player2 tees off first, then Players3, Player4, Player5, Player6, Player7, and Player1 all tee off (in that order). On the third hold, Player three tees off first, then Players4, Player5, Player6, Player7, Player1, and finally Player2 all tee off (in that order). You get the idea. On the eighth hole, Player1 has honors again. Do not limit a game of wolf to 18 holes, pick out three extra holes and play a round of 21 holes, that way everybody gets to tee off first 3 times equally. (3 times 7 equals 21 for all you mathematicians.)

After the first player tees off, he has two options. He calls "Wolf" or he calls "Shopping." If he is shopping, that means he is looking for a partner on this hole. He watches the second player tee. After the second player's shot comes to rest, the first player has the option of choosing that player as his doubles partner for this hole, or to continue shopping and watching the next drive. You get to watch the shot before you decide whether you want that player as your partner or not! Pretty cool! The player MUST announce whether or not he wants that shot as his partner BEFORE the next player drives (the next player should wait for him to decide). Once the first player has chosen a partner it is then the two of them playing best shot against the other five players in the group for this hole (on the next hole, the player teeing off first gets to have these choices all over again). The first player's team gets to choose the best out of their TWO drives, and take one putt each from that lie. The other team gets to choose the best of their five drives and take one putt each from that lie. It is two players against five players. The advantage normally goes to the two player team because the first player has had the opportunity to hand pick one of the drives. If the first player passes on everybody's drive, he automatically gets paired up with the last player on the tee (because he needs a partner, and at this point nobody else is left).

<u>How to Win a Hole</u>
Whichever team wins a hole, based on lowest score, all players on that team get 1 skin each from the losing team players.
If there is 1 skin up for grabs
If the five member team wins a hole, all five members on that team receive $0.25 from each of the two losing players.
If the two member team wins a hole, both members on that team receive $0.25 from each of the five losing players.
If the hole is tied or halved, the skins are carried over to the next hole.

If there are 2 skins up for grabs
If the five member team wins a hole, all five members on that team receive $0.50 (2 skins) from each of the two losing players.
If the two member team wins a hole, both members on that team receive $0.50 (2 skins) from each of the five losing players.
If the hole is tied or halved, the skins are carried over to the next hole.

If there are 3 skins up for grabs
If the five member team wins a hole, all five members on that team receive $0.75 (3 skins) from each of the two losing players.
If the two member team wins a hole, both members on that team receive $0.75 (3 skins) from each of the five losing players.
If the hole is tied or halved, the skins are carried over to the next hole.

Etc. Etc. Etc.

Settle all monies after each hole is played except where there is a tie and skins are carried to the next hole.

At the end of 21 holes, any skins still left hanging are award as a pre-determined CTP. The player that is closest gets the number of skins up for grabs from all 6 of the players he bested in the CTP. For example if 3 skins are carried over after the last hole, the winner of the CTP gets 3 skins ($0.75) from each of the 6 players he just bested in the CTP. The game is over after 21 holes, no sudden death (because it gives an advantage to whoever is teeing first, and not everybody will get the chance to tee off first in a sudden-death situation.)

The Wolf
The game is fun just like that, with playing two against five. But there is a very big rule we have not gone over yet that really brings this game alive. The Wolf. After the first player tees off he has the option of calling "Wolf" instead of "Shopping." This is where it gets really fun for those who have the intestinal fortitude. If a player calls "Wolf" that means that he is using his drive and does not want a partner. He plays the hole as a singles player. That means it is him against the other six players. He is the lone wolf. The other six players are all one team. They get to choose the best drive from all six of their drives and then they all get the chance to putt from the lie they choose. What's the really big catch? SKIN AMOUNTS DOUBLE IN A WOLF SITUATION. So, if a player calls "Wolf" and there are three skins on the line, if he wins the hole he gets six skins ($1.50) from each of the six losing players. If he loses the hole, the other six players get credit for six skins ($1.50) each from the losing player. If the hole ends in a tie, only the original three carry over.

CGPRush
Dec 02 2008, 02:29 PM
Barring the wife's veto, I'm in. :D

hardways78222
Dec 02 2008, 10:23 PM
I still have money coming from the last one if I heard it right ,or is being held in a bank acct. in case I lose $11.50 again on the 26th. :p

JerryChesterson
Dec 18 2008, 11:00 AM
I'm thinking we should do this at Bandera. That course is the best 9 hole course around. Maybe starting at 2:00 PM. Thoughts?

ishkatbible
Dec 18 2008, 01:53 PM
how many quarters would one be expected to bring? $10, $20 worth? I was talking about this with my neighbor, and we couldn't even begin to think of an estimated amount. won't make this one, but was wondering for next time.

JerryChesterson
Dec 18 2008, 02:24 PM
how many quarters would one be expected to bring? $10, $20 worth? I was talking about this with my neighbor, and we couldn't even begin to think of an estimated amount. won't make this one, but was wondering for next time.


Maximum you can lose is probably about $15 and that is highly unlikely. Usually it all works out with some people making about $5 and some people losing about $5.

This time we'll pay after each hole to make it easier.

JerryChesterson
Dec 19 2008, 08:36 PM
I'm thinking we should do this at Bandera. That course is the best 9 hole course around. Maybe starting at 2:00 PM. Thoughts?



I just realized there is a glow mini at UC that night that I really want to play. I don't think I can do a round of wolf and the glow round sooooooooo I'm out on the wolf.

CGPRush
Dec 20 2008, 01:40 AM
Why not wolf at UC in the afternoon before the glow mini?

opereida
Dec 20 2008, 02:11 AM
Why not wolf at UC in the afternoon before the glow mini?



I'm in...what time shall we start? :confused: