gr8fulJohn
Feb 15 2005, 11:23 PM
Hey now, I'm relativily new to the game and have a fairly good sidearm and am curious to know what other folks are throwing for a big sidearm drive ? Currently I'm throwing with a Banshee 172 gram. Any tips would be great.
Thanks,
gr8fulJohn
flynvegas
Feb 15 2005, 11:33 PM
My 15 year old son throws over 300 ft. with a 160g Orc, and a 167g Sidewinder. He throws forehand for approaches, and is working on a forehand drive. He's been playing for over 10 years, sidearm was the best for distance as a kid.
I rarely use the sidearm for drives and only use it on approaches (200-260) when my lie dictates that I must. If its a straighter shot I use a Flash/Orc and throw a tight S. If its windy, a longer approach shot, or a throw where I need it to go right for sure then I throw a Z predator.
Firebird is a faster banshee, give it a try. Or I recommend the 150 Z Flick, its pretty sweet.
Hoppes
Feb 16 2005, 06:00 AM
Have been working on the side arm for about a year and still don"t have a goto disc. That said CE fl firebird is the most consistant. I find that wind is crucial in the side arm. Head wind (or downhill) I use a 175 monster or flick, tailwind and I goto a 170 crush. Release angle and snap are crucial. Have gotten to the point where if I try to throw hard i will turn anything over. By using a forward approch, chest to sholder to elbow release any disc will get out to the 350+ range but for consistancy the firebird and monsters are harder to turn at that type of velocity. Dead air and 70% 175 crush or beast with emphisis on the snap gives a nice straight to right at about 320.
I play with alot of guys who use a Spirit from gateway for the side arm shots. Imagine a firebird that's as fast as an orc, that's the Spirit! :D
I've found that a 165 flick works best for me for distance. I also use a 172 talon for more controlled shots and hyzers.
vwkeepontruckin
Feb 16 2005, 11:13 AM
I play with alot of guys who use a Spirit from gateway for the side arm shots. Imagine a firebird that's as fast as an orc, that's the Spirit! :D
...now imagine that with even more resistance to turn...theres a Speed Demon! No, either Spirits or Speed Demons are really solid choices for sidearm. Both are fast as hell, so they get out there pretty far before they hyzer out. Plus they are so fast that they hold up to the spin heavy shots sidearm can produce.
danielledford
Feb 16 2005, 03:19 PM
Z-predators and Tsunamis! I've been using them for several years now and they are the bomb for sidearms. I can get mine ~300ft and they are always predictable. They are good for several years of use and abuse, too!
Daniel
Archemike
Feb 16 2005, 04:06 PM
150g and reg Flicks all the way!!!
Have been working on the side arm for about a year and still dont have a goto disc. That said CE fl firebird is the most consistant. I find that wind is crucial in the side arm. Head wind (or downhill) I use a 175 monster or flick, tailwind and I goto a 170 crush. Release angle and snap are crucial. Have gotten to the point where if I try to throw hard i will turn anything over. By using a forward approch, chest to sholder to elbow release any disc will get out to the 350+ range but for consistancy the firebird and monsters are harder to turn at that type of velocity. Dead air and 70% 175 crush or beast with emphisis on the snap gives a nice straight to right at about 320.
Yikes, if you can 'hit' 320-350', and that's not "go to", what are your expectations?!? Does Aquatic even HAVE any 400+ holes? :confused: I wish I had YOUR problem, Hoppes! :D
Hoppes
Feb 16 2005, 04:27 PM
Problum is that half the time I try to throw the side arm hard the dam thing turns and burns (even the Monsters). Their is only one hole at 400+ at Aquatic and it is large right dogleg not good for max d. It is all about getting an accurate 280 to 300 shot. Stafford is much more fun for the Happy Gilmore chucks.
atreau3
Feb 16 2005, 04:31 PM
If you're turning your sidearm/flick over try keeping your elbow and arm in and just flick it with your wrist. A great way to learn sidearm is with an ultimate disc. It is not overstable, and teaches you to throw properly.
Hoppes
Feb 16 2005, 04:36 PM
That is what works well for me, when I throw elbow out front and snap at release with about 70%, but it is ohhh soo tempting to go for that big rip where sometimes it works but mostly too much shoulder and the turn and burn.
Wow, you must have some 'torque', if you're turning over Monsters!!
Are you any good at/have you ever tried using a less-than-overstable disc and 'flicking' with a hyser release? That's how I get my longest/most accurate shots, not muscling a 'pig' of a disc with anhyser. Timing, timing, timing. Also rhythm. And timing, that too. But most of all, timing. :D
I'm something like 85% distance-wise with sidearm, but possibly more accurate. At least, I feel more confident FACING the target, if max-D isn't that big of a concern. It's a BIG part of what game I have, esp being a leftie. ;)
boru
Feb 16 2005, 06:37 PM
Once you develop some forehand power, there is no disc stable enough to protect you from turning and burning if your technique is off. With good technique, you can get good results from any number of discs. Here's what's been working for me:
175 Barry Schultz Beast
173 X Predator
172 Z Flick (MIA/Presumed Deceased)
175/170 Champion Monsters
173 Z Xtreme
173 X Xtreme
170 DX Teebird
172 Z Wasp
177 Squall
Of those, the Beast is the longest, Z Xtreme the most reliable, Teebird and Squall straighest and best for your technique, and the Predator just rules.
circle_2
Feb 16 2005, 06:41 PM
I've been quite impressed with Rocs and Rhynos for sidearm approaching and shorter drives. Both hold a real nice line with the Rhyno falling out on cue, while the Roc glides on nicely. Both very useful!
Hoppes
Feb 16 2005, 06:56 PM
By flicking a beast or crush with hyser I get the best distance also. For the shorter shots <200 I will use anything in my bag right down to the beat beadless avair depending on shot shape. If my arm is accelerating to the snap as opposed to "throwing to the pin" the disc gets out and does the work. In reflection elbow 1st good throw, sholder 1st oomph with turn an burn.
I haven't been playing that long either but I have found that a good ol' DX Valk works really well for sidearm drives. Seems like it turns over no matter what. I also have a CE Valk that just seems to want to go straight even if I totally screw up. Now if I could just get myself to throw that Champ Beast right for once I'd have a fantastic drive without the "turn and burn"...
-Dave
I'm a big side arm driver, last night I tested the TSunami...got about 340 out of it and I kind of held back because I wasn't sure how stable it was going to be.
I use the only drivers in my bag which are Illusions. I have a really smooth, balanced sidearm so I just chose whatever disc and it does the opposite of what it does when I backhand it. It's hard to explain. I can't sidearm very far but I love it for short paaroaches around trees!
For most people, the more overstable, the better. Usually, people sidearm when they want the disc to go right and an overstable disc will do that every time.