Plankeye
Mar 17 2004, 06:43 PM
Recently I was told I would be a decent advanced player if I knew how to putt. I don't really like putting practice because it is boring. I also don't have enough putters of the same weight/type.

What I currently have in putters:
1 Chief
2 UV Challengers
1 XChallenger
1 Aviar P&A
2 Rubber Putters
1 Breeze(mostly used for those trouble putts around trees etc).

I really like how the chief feels, but it likes to be a little "bouncy" when it hits chains. I like the UV Challengers when it is warm(I can't get a feel for stiff putters).

What putter do y'all suggest and why? I am willing to change putters.

Also, the putter must be available in the open market. I don't want to pay a lot for putters.

girlie
Mar 17 2004, 06:55 PM
It's not the disc...

It's how you throw/putt it!

Find one or two that feel comfortable for you and stock up (3 to 5 is a good number to have) and then Practice Practice Practice... The rooster has some good suggestions for making up practice putt games...

I use a SS Omega in the winter and I just put an Aviar Putt and Approach (small bead) in my bag for the Spring/Summer/Fall (it was really working in Raleigh). Usually around 171g, but sometimes up to 174g.

I have thrown the wizard and I agree that it's bouncy - I think it has a lot to do with the plastic that it's made of...

:cool:

frizgolf
Mar 17 2004, 07:21 PM
I use old stuff, DGA putters, vintage 1985. I have eight. I'll practice with 3 mini's, pacing off 7, 10, and 13 paces (roughly 20 feet, 30', and 40'). I'll putt about 300 times each practice session. :eek:
Since you probably can't find these old things anymore, use the most rubberized Aviars you can find. Keep 'em in the same weight range. Four should be enough for practice, I got eight 'cause I'm too lazy to chase 'em down all the time. Once they start going in all the time, that shouldn't be a problem, right? It helps me immensely in competition. When you're lining up that putt, you just imagine having thrown three putts already. Ever notice, when you miss a putt in a casual round, when you throw a second one, it goes in? Same principle, here. There's been a lot of discussion on this board about practice. The only way to improve your game is to go out once a week, or more, and practice the shots you have trouble with. Just playing the course, you may only run into that trouble shot once or twice. Putting is the most important shot there is, and you probably know that when it rains, it pours, so to speak. When you miss one "easy" putt, the rest become more difficult. I think this "once a week" strategy will vastly improve your game. Just don't look for immediate results. You'll probably start to improve right away, then tail off a little. But if you stick to the practice shedule, people will start to notice your improvement by the fall. Putting is the only thing keeping me halfway competetive; I am aging. :( I started the practice regimen years ago, and people always ask me to "borrow" my putt for tournaments. :) As for a putting style, I can only recommend copying a player you know who always seems to win. Trust me, he'll be complimented you asked. I prefer to push the disc away from me with the body turned about 90 degrees from the basket, when within 10 meters. (10m is the distance falling putts are judged from, thus balance is essential. Otherwise, I need a little more push- that's personal preference). I always wait for complete balance (like I'm balancing a book on my head) before release. This may sound kinda boring, but you'll hear it from everyone you ask. You gotta get off the course and practice, practice, practice that "problem" shot once in a while. Everyone likes a casual round, but the players who win get out and work on their games. Speaking of which, Spring's this weekend. I know my game needs work, always will. Good luck!

Mar 17 2004, 07:27 PM
If you like the chief, get the soft wizard. It sticks like no other and is the same mold as the chief. Its a wonder why everyone isnt using it?! :cool:

Also, the Swirl APX is a great putter if you prefer the floaty type. I like to call it the squirl APX cause you can snipe squirls with it!

gumbputt
Mar 17 2004, 08:19 PM
I use the Blunt Gumbputt (DGA).
I putt with anhyzer.
Most people I play with cann't putt with it but I cann't put with theirs putters.

I tried ever putter (Aviar, Magnet, Rubber Putter, Omega's, Birdie, Soft Rhyno, etc..)I could before "picking" this one.

For me it came down to the fact that it felt the best in my hand. If it fits you must putt with it.

I am like the person earlier.
I can putt but cann't drive to save my life.

As for putting style, I think it is like darts, baseball, etc.
Most Everybody starts a little different (stance, where they hold the disc, etc.) but when it leaves their hand they are pretty much all in the same position.

justin_jernigan
Mar 17 2004, 09:58 PM
Classic grid aviar my friend, IMO the best putter on the market. i putt with a big bead, but they have stopped making them so i heard. i think the kc aviar 11 time big beads are pretty good. I tried the wizard for a while, but it didnt stick to good to the chains when i putted it. The aviar grid is stiff, but with a more softer plastic that sticks a little better.

Basically Plankeye, its all up to you what feels good in your hand. A way to practice and it not being so boring is to play with a friend and play a game called bogey. Kinda like horse in basket ball, but with disc golf. What i do most of the time by myself is throw a few shots from different lengths with midrange discs, then putt from wherever my shot lands. just some suggestions.

JJ

S_Wells
Mar 17 2004, 10:13 PM
If you like soft putters check out the Omega Super Soft, or the Soft Magnet.

Plankeye
Mar 17 2004, 11:48 PM
I just wanted to know which putters don't bounce out when they hit chains. I want to know which putters are least affected by the wind.

I can't use the Chiefs because they bounce out. I had quite a few bounce outs this past weekend when my disc hit almost dead center in the chains.

I couldn't throw the Challengers because they were sticking to my hand a little bit in the morning. I didn't want to change putters in the middle of a round, so I started with the Chief and used the Chief the majority of the round unless it was an approach more than 40.

I guess I didn't ask the questions that I wanted answered earlier.

ANHYZER
Mar 18 2004, 12:03 AM
Try the APX Swirl or the Pro Challenger, both stick to the chains well. The Pro Challenger is a bit more stable and the APX Swirl floats a bit more on shorter putts. ;)

Mar 18 2004, 12:11 AM
I've found that Soft Magnets are very good for chain stickiness. Except for my last 2 rounds, in which I'd have 47's or so if not for some nasty bounce-outs. The only thing that may be a deterrant is if you don't like soft putters. I sort of get the feeling that my disc is going to melt out of my hand, which obviously is a negative mental factor. I'm wanting to go back to an Aviar as it has the best feel for me. Speaking of which, what model is "best"? A lot of people swear by their JK's, so I'll probably look in to that first.

Mar 18 2004, 12:19 AM
Plank: alot of what u need to put has to do with your mindset of putting...what you are aiming at and speed have alot to do with bounce outs...ive played many differant types of baskets and learned how to putt accordingly...ive helped a few people learn to putt..though im sure none of them will speak up...try reading kenclimo.com page and his thoughts....its a very good description...by the way..i putt with a kittyhawk putter for quite sometime in no wind ....longer distance or tail wind i use an aviar grid beadless ...strong headwind i use a brand new 93 aviar grid or an hands on aviar thats not beat up

Mar 18 2004, 12:54 AM
The JK aviar is soft, the P&A Aviar is soft, the Classic aviar is harder, the KC is hardest, the Wizard is best!

Mar 18 2004, 12:58 AM
The terms "soft" and "harder" on a message board don't exactly translate into real life knowledge...could you possibly compare to a Soft Magnet, as that's my only real frame of reference.

Mar 18 2004, 02:00 AM
Soft magnets have about the same softness as the Aviar P&A in my opinion. The newer 4xJK that I have seen seemed softer and more flexible (easy to bend). The KC and Driver Aviars have soft plastic (slightly harder than the P&A and JK) but are stiff discs as apposed to the Champion Aviars which have the unforgiving candy plastic and seem to have the same flexibility of the P&A Aviars.

cbdiscpimp
Mar 18 2004, 01:12 PM
I putt with Cam Todd Challengers. Prolly one of the Stiffest Putters out there and i dont have any problems wth them bouncing out. Stick with Challengers or Aviars. The 2 Best Putters EVER MADE. If you like soft Putters use the 2nd Run of 4X JK they are super soft. If you go with challengers use either the white or blue Pro D challengers because those are soft or use the UV Challenger which in the summer is like putty in your hand. Pro Line Rhynos arent effected by the wind as much as other putters but if its that windy i just putt with the putter upside down and then its not effected no matter what putter it is :D

ANHYZER
Mar 18 2004, 01:15 PM
:cool:Try the Pro D yellow Challenger soft(sticks to chains) but still stiff in your hand

slowmo_1
Mar 18 2004, 01:30 PM
I've been toying around with the Pro D Challenger lately and am really starting to like it. I like the way it's soft in the chains yet stiff in your hand.

jaymo
Mar 18 2004, 02:03 PM
If you are having trouble with the release of the disc (like it sticks to your hands or whatnot) try the SE soft rhyno, or if you cant find any of those try the new champ plastic. I picked up one of those about a month ago and I love it. I mostly use it for putts that i have to right at the basket (maybe there are trees overhanging or a small window) but in the open with a good open shot i usually pull out my supersofts. I too like the softer putters. :D

chris
Mar 18 2004, 05:14 PM
Aviar

dannyreeves
Mar 18 2004, 05:16 PM
Wizards are great. I think of them as improved Aviars.

Mar 18 2004, 05:22 PM
I like all wizards and Magnets. I have a X Challenger, but I dont like it much for putting. I may try a D soon.

bambam
Mar 18 2004, 05:27 PM
This one's easy.... the best putter, without a doubt, hands down, no contest, bank on it, etc... is the Omega SS.

There you have it... end of topic. Next discussion, please! :D

dannyreeves
Mar 18 2004, 05:28 PM
lol, that's a laugh

jdavidson
Mar 18 2004, 05:33 PM
I'm currently using a combination of the APX Swirl for shorter range putts and the Pro D Challenger for longer range, seems to be working fairly well.

Mar 18 2004, 05:43 PM
The best putter is the one that you pull out of the basket, not off the ground!!!
:)
Other than that, dx Aviar, one beat one and one new works for me.

bapmaster
Mar 18 2004, 05:46 PM
I'm currently using a combination of the APX Swirl for shorter range putts and the Pro D Challenger for longer range, seems to be working fairly well.



Wow, sort of an eclectic combination. The 2 most under- and overstable putters. Never thought I'd see someone besides me with that selection. :p

dannyreeves
Mar 18 2004, 05:48 PM
I'm currently using a combination of the APX Swirl for shorter range putts and the Pro D Challenger for longer range, seems to be working fairly well.



Wow, sort of an eclectic combination. The 2 most under- and overstable putters. Never thought I'd see someone besides me with that selection. :p



That poses another question. Many use understable for stort putts and overstable for long putts. I am the opposite. I prefer an understable putter from far out because it doesn't fall left as hard. I can keep it straighter.

What are other's thoughts on this?

circle_2
Mar 18 2004, 05:57 PM
I carry 3 Aviars...one new, one beat, and one in b/tw!

jdavidson
Mar 18 2004, 06:03 PM
Well, if I'm going to be absolutely truthful, I'll actually switch back to the swirl past about 50', because I can float the putt much better with the swirl.....

dannyreeves
Mar 18 2004, 06:07 PM
Me too. That is why I was asking.

Mar 18 2004, 06:21 PM
I use the new Aviar for longer putts because it hyzers more predictably than the older Aviar. For a putt that is 60+ feet i putt to the right of the basket and have it fall into the basket.

Also, i think that it is more of a head thing for me. I have made more longer putts with the new Aviar. btw, i use the word "new" loosely here. I have had my "new" Aviar for 2+years.

bapmaster
Mar 18 2004, 06:42 PM
Danny, I'm actually heading in that direction. The challenger is really more of an approach/short driver for me now. I throw the Swirl whenever it's feasible.

Plankeye
Mar 18 2004, 07:42 PM
I picked up 2 JK 4x Aviars(the softer kind).

I also sold a used disc golf bag to a n00b for 15 dollars(it was only used for a month before I got my tour bag) when the store was selling them for 30.

Mar 18 2004, 08:06 PM
Will, whatever you do, do not�I repeat, <font color="red">DO NOT</font>�try one of the new Pro (SE) Aviars. They're grippy, dead solid stable, have way too much glide, and are way too reliable. They'll seriously mess up your quest for the 2004 DFL crown. :DI spent about an hour putting 30-50 footers with one on #18 VS yesterday. Must have attempted over 100 putts, and the darn thing spit twice, hit the front of the basket once, and hit a upper chain support nub once; the other 96 times, the stupid thing went in! :eek: :eek: :eek: :eek: :eek: How am I going to keep my title as King of the Three Putts if the darn thing keeps going in????? :( :confused: :D

scottsearles
Mar 18 2004, 10:56 PM
Long or WINDY Putt'Z-CE RYHNO otherwise beatup AVIAR'Z.

Plankeye
Mar 18 2004, 11:36 PM
Felix,

I dunno if I picked up a light SE Aviar, but for some reason it felt like one of those crappy promotional discs that Papa Johns gives out.

Mar 19 2004, 12:09 AM
I really like the Champion Rhyno for windy days and long putts. Everything else, I use a Champion Aviar.

lowe
Mar 19 2004, 12:57 AM
Aviar P&A

In another thread Dave Dunipace said that the Aviar is Innova's all time best selling disc. (Although I'm not certain if he meant just the P&A or the whole range of aviars.) But there's got to be a reason why it's so popular. I believe the saying is probably true that "more world championships have been won with the Aviar than with any other disc." (Especially if that's what Climo throws.)

lowe
Mar 19 2004, 01:04 AM
For those who missed the Aviars thread here's more scoop on Aviars:

<table border="1"><tr><td>Type Aviar</td><td>Marking</td><td>Bead</td><td>Mold</td><td>Stiffness (1 is stiffest)</td><td>Stability: high / med / low speeds
</td></tr><tr><td>1. Putt & Approach</td><td>basket pic</td><td>small</td><td>putter</td><td>4. regular</td><td>slightly understable / stable / fairly stable
</td></tr><tr><td>2. Glow</td><td>Glow</td><td>small</td><td>putter</td><td>5. soft</td><td>
</td></tr><tr><td>3. Classic </td><td>grid</td><td>small</td><td>putter</td><td>2. stiffer</td><td>--- / --- / straight flying
</td></tr><tr><td>4. KC Pro</td><td>KC</td><td>big</td><td>Driver</td><td>1. stiffest</td><td>--- / --- / overstable
</td></tr><tr><td>5. JK Pro, Aviar-X</td><td>JK</td><td>big</td><td>Driver</td><td>7. softer</td><td>straightest, stable / stable / overstable
</td></tr><tr><td>6. Pro (SE)</td><td></td><td>big</td><td>Driver</td><td>3. stiff</td><td>slightly less overstable
</td></tr><tr><td>7. Champion</td><td>Champion</td><td>big</td><td>putter</td><td>8. quite soft</td><td>
</td></tr><tr><td>8. CE</td><td>CE</td><td>big</td><td>putter</td><td>3. stiff</td><td>
</td></tr><tr><td>(9. Omega SS)</td><td>SS</td><td>small</td><td>putter</td><td>9. softest</td><td>slightly understable / stable / fairly stable
</td></tr><tr><td>(10. Omega Q)</td><td>Q</td><td>small</td><td>putter</td><td>3. stiff</td><td>
</td></tr><tr><td> </tr></td></table>

lowe
Mar 19 2004, 01:18 AM
Plankeye,

You might want to try a game I call "Do or Die" at Kentwood when no one else is there. It's funnest with a friend or two.

The scoring sounds complicated at first, but it's easy with a socre card. Email me and I can send you one already formatted in a Word doc.

Do or Die

A 9 hole game to practice important fundamentals of approach shots and putts.

� Play at a time when no one else is on the course.
� Choose one person to be the official pacer.
� Use 5 approach discs and 5 putters if playing by yourself or 3 of each if playing with two or more players

Approach shots:
Scoring:
� To count for your score an approach shot must end within 7 paces (18 ft.- gimmee range) of the basket. For each hole the acceptable approach shots are weighted by a factor of 1-9 depending on the difficulty. Multiply the number of acceptable approach shots that by that hole�s factor. This teaches you to get it close. E.g.- on hole 6 all approach shots are worth 4 points each.
� Bonus: If all approach shots are within 7 paces then you double your score.
� Extra Bonus: If an approach shot goes in the basket (a field ace) then add 30 points.
� Penalty: If no shots are within 7 paces then go to the disc that is farthest from the hole. If you make that putt your score is 0. If you miss it then you subtract the hole�s factor x the number of discs. E.g.- if you�re throwing 5 approach shots on hole 4 then you subtract 5 x 6 = 30 points.

Putts:
Each putt gets 1 pace longer. The number of paces at each hole = 7 + the hole number. e.g.- at hole 5 you shoot from 12 paces (32ft.) and at hole 9 you shoot from 16 paces (42 ft.). Pace some putts behind trees for straddle putts.
Scoring:
� To get your putting score multiply the number of putts made by the hole number. e.g.- Hole 4 putts are worth 4 point each.
� Double rule: If you make all your putts then double the points for that hole. For example, you drill all five at hole 3. Collect 3 pts. each for 15, then double that for 30 pts!
� Comebacker rule: If you miss all five putts, then you have to find the one that flew by the furthest, and make that comebacker putt. If you miss the comebacker, subtract that total number of points (e.g.- at hole 4 the putts are worth 4 points each, so you subtract 20 pts for 5 discs.)

Total Score:
Add the points earned for approaches and putts to get the total.

� Hole 10 tie breaker: Only use this hole if the players are within 10 pts of each other. The hole of Station 10 gets 10 points. It is a sudden death playoff. Whoever makes their putt first wins. The hole starts at 20 paces. Each player throws one putt from 20 paces. When the first putt goes in that player wins. Flip a coin to decide who throws first. If all players miss at 20 paces move in one pace to 19. Keep moving one pace closer until a putt is made. If the last player to shoot is the only one to make a putt then they win. If more than one player makes their putts then step back one pace and putt until only one person makes their putt.

<font color="blue">Kentwood Country Club </font>

<table border="1"><tr><td>Hole</td><td>Tee ToBasket</td><td>Approach(A)</td><td>Puttsmade</td><td>Puttingscore (P)</td><td>TOTAL = A+P
</td></tr><tr><td>1</td><td>T1 to B1</td><td>x6=</td><td>x1 =</td><td></td><td>
</td></tr><tr><td>2</td><td>T10 to B2</td><td>x9=</td><td>x2 =</td><td></td><td>
</td></tr><tr><td>3</td><td>T3 to B10</td><td>x2=</td><td>x3 =</td><td></td><td>
</td></tr><tr><td>4</td><td>B10 to B3</td><td>x1=</td><td>x4 =</td><td></td><td>
</td></tr><tr><td>5</td><td>T4 to Pr. B2</td><td>x5=</td><td>x5 =</td><td></td><td>
</td></tr><tr><td>6</td><td>Playgr to B9</td><td>x4=</td><td>x6 =</td><td></td><td>
</td></tr><tr><td>7</td><td>B9 to B4</td><td>x7=</td><td>x7 =</td><td></td><td>
</td></tr><tr><td>8</td><td>B4 to B17</td><td>x8=</td><td>x8 =</td><td></td><td>
</td></tr><tr><td>9</td><td>B17 to B18</td><td>x3=</td><td>x9 =</td><td></td><td>
</td></tr><tr><td></td><td>Totals</td><td></td><td></td><td></td><td>
</td></tr><tr><td> </tr></td></table>

lowe
Mar 19 2004, 01:38 AM
It's not what you asked, but here are more putting games to alleviate some boredom:

Around Nine�

Rules
- One attempt is made from each throwing position starting at No.1 and moving out to 9. No. 1 is the closest and No. 9 is the farthest.
- Points are scored each time the disc comes to a rest in the basket.
- The number of points awarded is based on the throwing position number, e.g.- position 8 is worth 8 points.
- The maximum possible score is 45 points.

Around Nine� Game Installation Instructions
- The nine throwing positions can be set up in a straight line or in a spiral pattern from the hole.
- Outdoors: it is preferable to use the spiral pattern that allows the wind direction to be an additional factor in each throw. The spiral pattern also allows nine people to play at the same time. All 9 players throw, retrieve their own disc, then rotate to the next position. In the case where more than 9 people are playing - the player at the 9th throwing position rotates to the end of the line at position number 1.
-Mark the 9 throwing positions preferably in a spiral pattern. Ideally the best installation is outdoors on grass with the 9 throwing positions painted on stepping blocks. If installed on a blacktop surface the positions can be stenciled directly on the ground. Indoors the positions can be marked on the floor with tape.
-Tie a tape measure to the base of the pole so it can rotate to the different positions. Hold the tape directly over the line indicating the positions and mark the distance specified.

Around the World
Good by yourself or with others.

Object: To complete the circuit with as few putts as possible.

Spread six to 10 markers about 20 to 40 feet from the target. Then take two (or 3) putters and go from marker to marker, around the world. If you miss all your putts, you go back to the previous spot and the next player goes.
Solitaire -- count how many rounds of discs it takes to finish.
Played with others -- First around wins.
Option -- When playing with more than one player, if you make your last disc, you get another round of putts.
Extended game -- take a step back from each spot on the second round.
Handicapped game -- the better player putts from a step back.

Bases
Teams: Any number of players can make up a team.

Equipment: basket, stack of putters, base markers

Object of game: score the most runs in a nine inning match.

How to play: set up 5 stations or bases, 1st base 15', 2nd base 25', third base 35', home base 50' and an out station at 40'. Runs are scored when a "runner" crosses home plate successfully. Each missed putt is an out*. The first three putts may be made from any base desired while the fourth or cleanup putter ( mando), is required to attempt the home base shot. Only one mando run attempt required per inning. failure to attempt the home run shot is an automatic double play, two outs.

Runs are scored by forcing home on-base runners or by sinking a home run shot. all runs are subject to an out attempt by the opposing team to be made from the out base.
example: first three putts from the single base loads the bases. the mando h.r. shot misses. one out. back to the first base station (a dweezer run) forces the man on third home, out attempt fails, one run. a putt from the double base goes in, forcing two runners home, but out shot by the defense is good**, runners on 2nd and third, two out.
three outs per team per inning.

� foul shots are discs that come to rest completely on the base of the basket, subject to an out attempt by defense. failure of defense makes the putt a freebie, no out for the offense, throw again.
**any hit other than a run that brings multiple players across the plate is a potential double play. example: men on first and second, a triple shot is made by the offense. defense must make first out attempt to qualify for the double play option. if first out shot made, man on home is out, second shot made by defense gets the runner on third. status: man on second base, two out. if second out attempt misses, only one out, second runner scores, man safe on third.

Unlike golf, taunting and trash talking are allowed, heckling and good natured ribbing are part of the game.

DISC or FRISBEE
Played like the game of HORSE or PIG but you spell out the word DISC or FRISBEE.
Players first establish the order of play. This is usually done by having all players throw at the same time from about 30 meters away from the basket. The order is set with the closest lie going first and so on through the order and the farthest away going last. The first player then picks any lie he or she wishes and putts from that spot. If that putt is successful, the next player must also putt from the same spot. Usually players just mark the putting spot with a scuff of their foot on the ground, but a mini can be used. If the next player also hits the putt, then the following player in the order must also take the same shot. If a player misses the shot then he or she gets a letter "F." After a miss, the next player in the order is again free to pick any shot he or she wishes. That's important to remember. A miss, ends that shot and the next player is free. However, if the entire order of players successfully hit the putt, then the original player gets to pick another shot. The bad news for the original putter is that if they hit their second selected putt and all other players also hit the shot for the second time in a row, then the original putter receives a letter. At that point, the next player in order is free to pick a new shot.

Shot Calling

There are several additional considerations within the game. Upon first reading, they may seem complex, but in play, even youngsters quickly grasp the concept.

- When a player is free to pick a new putt, he or she may choose to add certain conditions. For instance, on a particularly long shot, the player may call, 'metal." This means that they are only requiring themselves and
the following players to hit the metal of the basket with their putt. Of course, if the calling player does not at least hit metal, then he or she has missed and the next player gets to choose. However, if the initial putter does hit metal, then the following players must do the same to avoid getting a letter. A risk of calling "metal" is that if any succeeding putter actually puts the shot into the basket, then the original putter gets a letter. The only way a metal putter can protect against that risk is to call metal and actually make the shot. Then, following putters need only hit
metal as called, but if they put the disc into the basket, the original putter does not get a letter. Try it and you'll see how easily it works in play.

- A player may make a more specific prediction and call "chains" rather than "metal." This option works exactly like "metal" except the disc must make contact with the chains to be successful.

- To simulate actual play, a player may not specify a particular delivery as part of their putt, however, they may specify a route from a particular lie. For instance, the putter may say that the putt must go to the left of a tree
or over a branch or skip off of a table. They then must fill the specified requirement themselves for the putt to be successful.

End game

As players miss shots, they are assigned the letters, F, R, I, S, B, etc. Once they have all the letters for FRISBEE they are out of the game. When only two players remain, the strategy is complicated by the rule that if everyone else (now only one player) hits your chosen putt twice in a row you get a letter. Things get exciting.

Summary

The great thing about this game versus fixed-spot putting games is that the player set the level of difficulty for themselves. That's why it works well for everyone from novices to world champs. Interesting terrain and obstacles add to the interest of play. It's also a great spectator event as the players challenge each other and the momentum shifts back and forth. Some players are very conservative in the early play, but the everybody hit twice rule keeps a player from constantly selecting easy shots to control the game. There is no putting game that provides better training for the pressure of the varied putting in actual play. Try it, you'll see!

by Dan �Stork� Roddick (rev. 3/23/02)

Horseshoes
Object: To get the highest score in 5 rounds.

Two baskets 30 ft apart.
2 competitors play each other.
Each player has two putters and gets two throws. One putter in is worth 1 pt. and 2 in is worth 3 pts.
Single elimination.
1st and 2nd round, 7 points to win.
3rd and 4th rounds, 11 points to win.
5th round needs 15 points to win.

Most in a Row
Object: To make the most putts in a row from a given distance.

Set a marker at a certain distance. Before each putt you must make some change, at least a small one, to your stance and line up fresh. Try to make as many in a row as you can. When you run out of discs move to a new location at the same distance. When you miss a putt move to a new location.

Ronkonkkoma
A game played in Holland. Two baskets 40 ft. apart. 2 points for in and 1 point for metal , 3 points wins and you have to win by two.

Score 100
Object: You have 5 putters, and you get 20-25 feet away from the basket. The goal is to get 100 points first.

Scoring: One point for each putt made.

If you sink all five putts then you get to go again with all 5 putters. Otherwise, then it's the next player's turn. Everyone gets an even number of turns, with the last round occurring when someone hits 100 points. At that point that person keeps going, getting as many points as s/he can, then anyone with a turn remaining can try to beat it.

Stations
The game is also called �Round 10 Double or Nothing� and it's a variation of the "Around Nine" game.

You need one or more players and 3-5 putters. If you're playing with only two or three players, use five discs each, and if there's more, the three disc version moves faster.

First, choose stations that start short, and finish long; each should be a bit more difficult than the previous. By convention, we use these distances (ft) 18, 21, 27, 27(straddle around something), 33,40,45,50,57. Finally, for the tie-breaker #10, you'll need a station that's about 100' away. If you use these distances, breaking 100 is an awesome score, and if you're not a good putter, or if its windy, you can end up with negative numbers!

Flip for starting order. The first player, starting at station #1, putts all his/her discs at the basket and collects 1 pt. for each one made. The other players take their turns. Move on to station 2. This time, collect 2 pts for each disc made. Station 3 is worth 3 pts each, etc. So as the putts get harder, they're worth more. Whoever scored the most on the last station has honors and shoots first at the next station (very important for momentum swings).

Now, a few additional special rules to make it way more interesting while emphasizing tournament skills:
1) Double rule: If you make all your putts from any station, double the points for that station. For example, you drill all five from station 2. Collect 2pts each, then double that number for that station, that's 20 pts! This rule is to make you focus on the shorter putts at the shorter stations.
2) Comebacker rule: If you miss all five from any station, you have to find the one that flew by the furthest, and make that comebacker putt. If you miss the comebacker, subtract that number of points (e.g.- at station 4 the putts are worth 4 points, so you subtract 20pts.) This teaches you how to try for long ones while still leaving it close (or, it teaches you to drill those long comebackers!) If we're playing this game on a slow green, we'll add six ft. to the comebacker just to make it a tad more interesting, but that's optional.
3) Station 10: Only use this station if the players are within 10 pts of each other. Station 10 often results in some sort of 18 foot putt for all the marbles, do or die, which is great practice for tourneys!

The game's really not as complicated as it sounds, and it works on all aspects of your putting. There's even strategy! For example, your buddy is catching up, and on hole 9 he pulled within 11 pts., but you still have #9 to shoot. Well, there's no point in going for it, might as well throw 5 lay-ups, make the comebacker and claim the game! Or this situation- if your first putt hits the rim and rolls 45 ft away, might as well run hard at the other four because if you sink one you don't have to worry about that awful comebacker.

Up or Back
One fun one is to start from 8 paces (22 ft.) out and throw 5 discs. For every disc you make -- in the next round move back one step. For every disc you miss -- in the next round move in one step. You win the game by getting to 15 paces (40 ft.).

Wendall Tuck
This is a great game to practice those pressure putts.

Object: To make all of your putts from three stations.
Putt with 5 discs from 3 stations (40,30,20). Start from the farthest at 40'. If you make all 5 putts at a station then you get to move up one station and putt all 5 again. If you miss any putts then on your next turn you move back one station and start from there. Do not make the shortest station too short though.

vwkeepontruckin
Mar 19 2004, 01:47 AM
That has to be the longest post I've ever seen!?!

m_conners
Mar 19 2004, 01:58 AM
You MUST be a good putter when you play that many putter war games...I like the horseshoe game the best.

Billy_Ho
Mar 19 2004, 02:20 AM
Hey Conners, we need to meet up and practice our putts, I'll bring all of my putters, you bring all of yours.. :D

Jake L
Mar 19 2004, 03:24 PM
I've just changed to the Rhino, (they don't make the putter I like anymore) and I like it. I carry 4-5 DX rhino's for upshots and drives, but I putt with the C Rhino. I used to have a problem with my putts turning over and I'd end up missing alot to the right, with the stability of a C rhino, no more turned over putts, Now I JUST MISS!!! The rhino is a very stable disc thats very predictable.

Mar 19 2004, 03:47 PM
the one that goes in the basket each time you throw it :D

Mar 19 2004, 03:55 PM
well in that case its gotta be a 3x jk

Plankeye
Mar 19 2004, 04:05 PM
Well 3x JKs are hard to find.

So I will stick to my soft 4xs

I will be heading out this afternoon and getting some golfin in.

circle_2
Mar 19 2004, 04:35 PM
Lowe, my CE Aviars (P&A) from the 2001 KCWO are small bead...an anomaly? :confused:

Mar 19 2004, 04:43 PM
My CE Aviars are also small bead.

Mar 19 2004, 05:39 PM
I dunno if I picked up a light SE Aviar, but for some reason it felt like one of those crappy promotional discs that Papa Johns gives out.



Will, the Pro Aviar does feel a bit flimsy and unsubstantial compared to other versions (the flight plate in particular feels thin, but that may be due to the flexibility of the SE plastic) but it's surprisingly stable and a sweet flyer. It seems to me to be a bit faster than other Aviar models, and seems to have more carry and glide, which is great for me since I tend to miss putts a couple of inches low (I hit the front of the basket a lot) and to come up short on approches. If you decide to give one a try and don't like it, I'll buy or trade with you.

FWIW, got out to #16 VS over lunch today and worked on 80-150' approaches from both on and off the fairway and 30-50' putts. I was able to land most of my approaches within 15' of the basket (around 90%, which is an unusually high percentage for me), and hit 76/100 putts: not as good as a Wednesday, but still significantly higher than my average. More importantly, I left very few putts (maybe 10 +/-) short. At this point, I'd say there's a 90-95% probability that my 10x will be coming out of my bag.

BTW, I've got some used 3x JKs (i'd rate them 7.5-8/10) if you're interested in them.

Plankeye
Mar 19 2004, 05:41 PM
Felix,

That is exactly what I was talking about. The flight plate didn't feel right.

I am about to head out to Cedar Hills and get some putting/round in. Well that is after I bring my bag in and change my discs.

Mar 19 2004, 10:58 PM
lotta good info on this thread. well back to the 1st quesiton- i use a soft magnet. i was really phyched when i used it at gillies creek this week. comes outta my hand well and sticks to the chains. do you guys ever do the hammer throw on putts? i tried it a couple of times and was pretty succesful from about 10-15 feet away.

Mar 20 2004, 01:24 PM
Why would I ever do something so stupid on a drop in putt?

scottsearles
Mar 20 2004, 03:55 PM
:confused: Over a BUSH, around a TREE? other than that though

Mar 20 2004, 04:23 PM
Why would I ever do something so stupid on a drop in putt?



I don't know ... 'cuz your ace run on the very last hole to win the $10,000 ace pot AND the USDGC Championship hit dead center of the chains and spit? :D:D:D:D:D

Plankeye
Mar 20 2004, 05:59 PM
Played a round at UNC and 2 at Valley Springs.

Shot a 58 at UNC, 53 at Valley 1st round and 60 Valley second round.

In the first round at Valley I had 9 birdies.

Plankeye
Mar 22 2004, 10:13 AM
Felix....

Those 3x JKs might interest Frank. He currently has 3 or 4. Those are also the only disc he has aces with except for a CE Valk that he got his first ace with.

Luke Butch
Mar 22 2004, 01:13 PM
In response to the topic question:
Soft Magnet. It's a great disc that can be used for putting, approaching, driving, tomahawks, and rollers.

mikeP
Mar 22 2004, 05:17 PM
I love medium wizards! Though it seems weird that Gateway sells all these different wizards and chiefs...I've thrown hard wizards, medium, and soft. The soft was still not as soft as a chief and the plastic was grainy rather than smooth. I think that the hards are the straightest, where the softs have more of an "S" flight. Mediums are right in the middle and are my favorite. I have two purple ones with nothing but a picture of a wizard on them :cool:

Mar 22 2004, 08:00 PM
in this post im going to probably call the h wizard the cheif
s = soft
h = hard
m = medium

i own a stack of m-wizards. i used to like them but then the cheif came out. i like that one better. I have tossed a scheif and like it butthe stiffer disc feels better in my hand. the hard is fun to play around with, but on a windy day its not a great putter.

Mar 22 2004, 08:23 PM
The best putter is the one that goes in the basket. I like wizards first and challengers second.

Mar 22 2004, 09:11 PM
Has anyone ordered any new jk avairs and received the "new" softer versions? Just wanted to know if there was a site that was carrying them yet.

Mar 31 2004, 04:02 AM
just ordered a supersoft and can't wait to try it out. I oddly enough used to putt really really good with a elite x comet but recently been trying to get hang of my se rhyno and big bead aviar. my comet would always fly dead straight hit chains and stay in chains but recently it bounced out a couple holes in a row and discouraged me back into trying new putters.

vwkeepontruckin
Mar 31 2004, 11:13 AM
The best putter is what works for you. In know good golfers who putt with MRX's and MRV's!

Jul 06 2005, 09:36 AM
I don't know how people feel about them, but I like the "Ching" juju putter... kinda makes my nipples hard. :D