Jan 21 2008, 11:09 PM
was curious what discs people throw who use forehand over backhand, and theyre techniques.

i prefer a discraft eliteZ XS (1.5). good overstable disc, with enuff snap and arm released anhyzer, it will start left but turn over and fade back hyzer naturally right. not to mention, great distance and pretty easily controlled.

Jan 22 2008, 03:35 PM
In before Jerry Dobbins! :D

since they are so overstable they will almost always correct themselves if you throw a bad shot. Only bad thing is that they have huge fade and skip.

Wraiths and Tee-Rexs (Teebirds)
good distance discs that require more snap than armspeed to get a longer flight. Arn't as forgiving though to nose angle mystakes.

Great for forhand turnover (flip)shots or as RHBH players call them em right to left hyzer shots...haha!
Require less power so are great if you have junky footing also great for steep up hill drives.

Overstable mids like Whippets (Jerry) or Rocs/Sharks and Rhynos (me)
Great for short straight to short looper shots around trees but require alot of finess and low power.

Hope it helps,

work on your backhand as you'll get more distance out of it in the end over forehand. Start from the ground up by switching your approaches to backhand and move back in distance. Plus there is less error in backhand because of the follow through and more control of wrist angle. ;)

Jan 22 2008, 04:03 PM
Going to have to pay closer attention Drew !

My selection is Similar to Drews but I don't use quite as much variety.

Pure Distance
Destroyer ( I'm really starting to like these )
TeeRex (Replaces Wraith in wind and cold)
Wraith (Good weather and NO wind)

Shorter Drives
FireBird (So predictable)
Max (Like a Firebird with more skip at the end)
TeeBird (Great all round disc)
QOLF (Slightly longer TeeBird)
Banshees (Love these-"S" Shots, Thumbers, Forehand rollers)
( KC Pros !!!!)

Approach Shots
Whippet (Took some adjusting to but now I can't play without it)

I do carry one "regular" midrange - The Star Cro is actually getting me to throw a few backhand shots.

Putting with JK Aviars and they're not bad for short forehand flip shots to get out of trouble.

Jan 23 2008, 07:11 PM
The Destroyer added 30 ft to my sidearm. I keep losing distance on that shot as I get older but the newer discs keep giving it back to me!

Jan 23 2008, 07:35 PM
150 flicks and dx firebirds for distance on my end.
z or esp predators for headwind.

i still love brand new pro starfires for just launching down tunnel shots on unfamiliar terrain. they're just not worth keeping around anymore.

i rarely forehand a putter or midrange, but i guess jk aviars.

Jan 23 2008, 08:19 PM
Flicks for accuracy hyzers and up-shots (predictable and consistent).

Pulse for Distance

Crush or Wasp for accuracy

Jan 23 2008, 09:38 PM
I use star Destoryer, star Teerex, pro Wraith, star Firebird and champ Eagle for distance. I'll throw Rocs and Avairs sidearm for up shots but only if I have to. I prefer backhand for upshots.

Jan 24 2008, 01:14 AM
most overstable discs are good sidearm discs. it is a useful shot to learn, it can be useful when in tight spots where you can't get a run up or when between trees. i like using valkyries for long anhyzer shots. Star TL is not too bad as long as you don't throw it too hard. i like the 2007 Ace run disc (impact). throw it with a little flip and it works prety good. the starfire works good for sidearm also.

Jan 24 2008, 01:34 AM
The original poster (Spud) wrote about releasing the disc anhyzer. What hasn't been discussed much in thris thread is angle of release. The more stable the disc the more anhyzer needed at the start, which is obvious to most of us. The Pro Destroyer goes very far but like perica said, if you need that tunnel shot something like a Pro Starfire with a little hyzer release is great because it turns over a little even when brand new. Another thing to think about also is that the anhyzer release is rough on the rotator cuff. Hyzer release is much safer for the shoulder. Some golfer have so much snap that they can never release anhyzer because it will always turn over too fast no matter how new or stable a disc is. Man I am envious of that!

Jan 24 2008, 10:13 AM
i agree about the anhyzer. for me thats only good for high finesse shots or power forehand rollers.
speaking of forehand rollers, anybody ever jut use 'em to cut through the woods if you're off the fairway? you know, the kind that don't roll very far but somehow get clean for 150 ft.

Jan 24 2008, 12:10 PM
You mean like a seeing eye DOG?

Jan 25 2008, 03:30 AM
i have used a forehand roller at elk creek in appomattox, va. i threw a star TL as a roller and it rolled about 150 ft. i have been trying to get that roller shot tweaked.

Jan 25 2008, 09:13 AM
Try a Champ or Star Eagle.

Jan 25 2008, 10:33 AM
I carry a couple KC Banshees for Thumbers and Forehand rollers. Use it as a "get out of trouble" shot and off the Tee in some situations. Like the Mando hole at Mt. Airy.

Feb 01 2008, 06:53 PM
I find that forehand rollers work really well high-speed with overstable discs -- I usually use a CE or Champion Firebird, Star MAX, or a Gateway Speed Demon, depending on the line I want. The trick is getting a really hard snap and lots of spin, and having the disc hit the ground at the right angle.

I use these rollers a lot to hit gaps in the woods, or for "free distance" on holes that I know I just need a three on to stay in the game. A forehand roller can have a greater average distance than a lot of other shots when there are trees in the way, as long as the ground is even. If you want a place to practice this, Seneca park in Gaithersburg, MD, has some of the best ground for precision rollers of any course in the country. 27 holes, and all but a handful are rollable, but all of them have lots of trees in the way, so traditional backhand rollers are harder to hit the gaps.

Also, if you are trying to get out of a tight spot with a roller and don't need a lot of distance (or don't have much power), something less stable like a Teebird works great. It can be flicked almost vertical at 50-60% power and still go straight 200+ feet -- this has saved me in the woods countless times -- it's more forgiving of angle than a more overstable disc.

And lastly, never forget your Wizard/Roc/other-fat-rimmed-disc for short, precision flick rollers. A friend and I have spent hours in a field with Wizards from 60-150 feet away, practicing touch roller shots. These can be amazing when you can see the basket, but there is nothing but trees or low hanging branches between you, and you just need a short roller to get to the putting green.

Feb 02 2008, 03:06 PM
Wow kind of surprising not one person has said a Valkrye! That's my main forehand disc and in my opinion one of the best on the market.

Feb 02 2008, 10:46 PM
Gaithersburg taught me had to flick roll in the one tourney I played there. If you can't go over 'em, go under 'em. Listen to Haynes, he's got the ticket. I use an old Pro Firebird for rollin'. It's beautifully flat & low profile. The beat CE F-bird gets me outta jail free, and the Star F-bird is very predictable. The Max is the only disc I've thrown that compares. Just make sure you have the pop for them. Working with flippy plastic is fine until you improve to a stronger release. Then it's time to upgrade.

Feb 08 2008, 12:41 AM
for most of my sidearm shots i use max or a champion starfire

when i throw the max i will try and throw it as hard as i possably can becasue it is so overstable i can barely get it to make and s curve

but with the starfire it is as much snap as i can put it to it but not a lot of arm speed it will make a nice s curve with a pretty staight skip if low enough if it is high will stop almost instantly

Feb 08 2008, 09:02 AM
Starfire is a nice disc. Good for touch sidearms and those s-curves. S-curves start with a hyzer release; the disc turns at high speed, glides, comes out of it at low speed and finishes. With the more stable plastic, like the Max, if you release hyzer, it ain't flippin'. So it is a different approach. Stable discs aren't an s-curve. You pop it flat or with anhyzer angle, and go against the grain with power. It flies more like a C than an S. That's why you must have power and accuracy to execute. Flick is fun. :cool:

Feb 08 2008, 11:02 AM
I flick Z preds, SOLFs, or Champ Eagles depending on the fade I want at the end. For touch approach shots I flick a Roc usually DX.

For forehand rollers its all about the leopard. A nice fat rim will let it bowl over a lot of small twigs and roots while going.

Feb 08 2008, 12:51 PM
I just wanted to encourage all of those folks who are throwing only massively overstable discs to get out into a field and get in some practice throwing flicks with ALL the discs in their bag.

Start by practicing until you can throw every disc you own on a hyzer flick -- even the most overstable ones. I've got a beat-to-pieces 166g CE Classic Roc that I can flick about 240' on a hyzer if I need to.

Most people roll their wrists over. They throw with their palm facing up, which means they will have a lot of natural roll-over in their wrists. If you are having trouble with all your neutral discs flipping, try making a conscious effort to keep your palm perpendicular to the ground, instead of up -- that should produce a much smoother follow-through and eliminate wrist-roll.

The other thing you can try is that a lot of people flick with two fingers right inside the rim. Instead, take your index finger and angle it out across the underside of the disc to help provide stability. This looses a little power but gains control over release angle and helps you reduce flutter on your shots.

After you can make all your discs hyzer, work on flat shots, then anhyzers, then S-shots. Field work on your forehand will do wonders for your game.

The one other thing you might want to do -- if you are just trying to increase your flick distance -- is to look at old photos/videos of Scott Stokely throwing forehand for distance. For distance/max power, he gets his whole center of gravity down low, keeps the disc close to his body, and gets an amazing weight transfer into the disc -- something that is hard to do on a forehand. Just seeing a few photos or a video should help give you some ideas on how to improve your form to get more D.... but DONT DO THIS until after you have improved your release with the field practice above. If you have poor form, the last thing you want to do is learn how to throw harder with poor form -- that is bad for your game and bad for your body. Have fun.

Feb 21 2008, 02:47 PM
deystoyers, firebirds, and Illusions!!! the illusion flys great with a little less snap and power. my .02 status x makes a great roller when beat.

Feb 24 2008, 01:07 AM
i just got a DX ram today. is this a more overstable whippet?

Feb 24 2008, 01:56 AM

Feb 25 2008, 03:52 PM
I use my sidearm/forehand shot 95% of the time and have grown very accustomed to it, thrown with sidearm anhyzer/S-turn- proline wraith=very predictable and great distance, champion teebird=pin-point accuracy for mid-range/up-shots, ce eagle=great distance but tends to flip up early sometimes. star firebird=awesome in headwind/right to left wind, and gets some great distance thrown roller. star teebird=great accuracy from the teebox, makes a great S turn and is very predictable. dx orc= great distance but kinda sharp on the edge and has a different feel, if thrown right has a great S turn. star beast=awesome distance great for right to left shots as it tends to fade or make the S turn late in flight as it is more understable, also very good disc to use in a left to right wind. if thrown right, will go along way.

Mar 03 2008, 07:57 PM
I should add that I had some great -- and unexpected -- success this weekend in high winds (15-20mph constant, with gusts at 30+) at the Loriella challenge with a Star Destroyer. Thrown flick into a semi-headwind (coming in at about 1:30 on the clockface, instead of head-on at 12), I was able to get drives of 380-500', depending on the elevation and way the wind caught the disc. I was just popping it as hard as I could nose-down with a strong hyzer release, and aiming 10-20 degress right of where I wanted it to land. It would flip up, anhyzer over, ride the wind, and hyzer out slightly at the very end. Results were fantastic. There were several field holes where I was 150-200' closer to the pin than anyone else on my card, thanks to good use of wind with the flick, and the wind absolutely abusing their backhands because of the angle. I got my first 1000+ tournament round out of it. (whoop!)

With no wind or a little tailwind, I recommend flicking a light Champion Orc or a Pro Wraith -- they will go f o r e v e r in those circumstances.400+ over flat ground with a great rip.