1.5 Practice Rounds and Beginning Play - Official Rules and Regulations of Disc Golf


  1. A player is responsible for scheduling their practice rounds prior to the event. Availability of the course and its tournament set-up for practice rounds may vary (see Tour Standards for details). The course or courses are closed to practice during the tournament and all other times designated by the Tournament Director.

  2. Two types of starts will be used to begin competitive play:

    1. Shotgun Starts (rounds where several groups start simultaneously): At a scheduled time, scorecard(s) shall be distributed to the players at Tournament Central. After the cards have been distributed, groups shall be given adequate time to reach their assigned teeing areas. A loud noisemaker, such as an air horn, shall be used to indicate that there are two minutes remaining until tee off. This signal shall be a series of two short blasts. At this time, players are to end practice and all practice shots and move promptly to their teeing areas. A throw by a player between the two minute signal and the start of the round shall receive a warning if observed by two or more players or an official. After being warned, subsequent throws by the player during this period, if observed by two or more players or an official, shall result in one penalty throw added to the player's score, regardless of the number of throws. An extended blast of the noisemaker begins the round and signals the scorekeepers to call the throwing orders.

      If a player is not present to throw when it is his or her turn, the scorekeeper shall allow 30 seconds. If the player has not thrown after the 30 seconds has elapsed, a score of par plus four is to be entered for that hole. This procedure continues on any subsequent holes for which a player is absent. No holes shall be replayed. If a complete round is missed, or if a player does not finish a round, the player may, at the discretion of the Tournament Director, be disqualified.

    2. Staggered Starts or Tee Times (rounds where groups start one after another on a certain hole): The player shall start at the time announced by the Tournament Director. Players may practice until their group prepares to tee off provided their practice does not distract players on the course. If a player is not present to throw when it is his or her turn, the scorekeeper shall allow 30 seconds. If the player has not thrown by then, a score of par plus four is to be entered for that hole. This procedure continues on any subsequent tee offs for which a player is absent. No holes shall be replayed. If a complete round is missed, or if a player does not finish a round, the player may, at the discretion of the Tournament Director, be disqualified.

  3. It is the sole responsibility of the player to be at the course, ready to play in time for the start of their round.