Camping: no
Facilities: no
Pay to Play: no
Handicap Accessible: no
Private: no
Tee Signs: no

Course Details

# Holes: 18
Target Type: DISCatcher
Tee Type: Natural
Course Length: 5,500ft
Alternate Length: 6,500ft
Hole Length: Under 300ft: 7 | 300 - 400ft: 5 | Over 400ft: 6

Directions

Exit freeway at Pocatello Creek. Go east on Pocatello Creek Road for less than a mile. Turn left when road splits into Satterfield Dr. - giant green recycling bins and park sign (may be locked in the winter). If you pass the boy scout office, you have gone too far.

Contact

Course Map

Course Photos

This course has no photos.

Course Reviews

Rated
by prs48 on May 17, 2014 at 10:16pm

Pros:
• Sister City is like 2 courses in 1; easy park course on 1-8, then a wild safari course on 9-18.
• Some cross canyon shots that are really cool. Even weak arms like mine can launch a 400'+ drive.
• Lots of elevation on holes 9-18.
Cons:
• Back 9 is very brushy.
- Back 9 is a bit confusing in its layout. Print the map off the "Links/File" tab before you go.
• There is a walking path that passes through the back 9, so watch out for foot traffic.

Other Thoughts: This is a very interesting course that starts with some short birdie/ace holes followed by several challenging wild west holes. Holes 9, 10 and 16 are really fun cross canyon shots that give you a chance air it out. #16 is really long (500'+) and very brushy; use a spotter and/or watch your disc very carefully on this one. In fact, most of the back 9 has heavy brush, so be prepared to take turns spotting or spend time disc hunting. You could combine this course with Ross Park or Bengal Ridge or do all 3 if your arm is up to it.

Rated
by Bradleyblues512 on Oct 9, 2013 at 10:51pm

I played Sisters for the first time on 10-5-13 and found it to be the worst disc golf course I have played to date. I am 52 years old and did not finish all 18 holes (I stopped at 16) simply because it became a drag going up and down steep hills all the time. I have never played such a terrible design. Most of the baskets aren't visible from the t-pads. I don't mind the basket disappearing once the drive has been made but never knowing where or how far to throw became very tedious. The terrain is so rough I can't recommend it to anyone under the age of 35 or that is less than an advanced player. And, it seems, the designer just had fun making it far harder than the course had to be to be challenging. When setting up baskets in such diverse terrain, one could have used a 2 up, 2 down logic that is common in many courses. In other words, 2 baskets to get to the top of a run and 2 holes to get down into a flat or gully. Forcing players to shoot from one side of a gully to the other sounds fun but for play it kills the players energy instead of using that energy to play the game. Once you have arrived at the top or the bottom of the run, stay there as long as space allows.

I have played Morley's Field in San Diego, all or most of the southwestern Idaho courses, several in Washington and in Texas around the San Antonio, Austin, San Marcos region. Only in Idaho are the advanced/open people who design these courses worried that someone might have a good round or enjoy their day on the course. Instead they seem hellbent on frustration, anger, anxiety and exhaustion.